Use case: style-transfer. Create ONE new portrait 9:16 pixel-art mountain background for our vertical climbing game. Attached PNG is the APPROVED STYLE reference, not geography to copy. Match its crisp small connected pixel clusters, detailed terrain planes, controlled warm dawn light from upper left, cool blue/lavender shadows, layered atmospheric depth. No blur, no photorealism, no smooth vector art or plastic 3D. Full bleed tall composition, summit around 22-27% from top with ample sky, environment continuing naturally to bottom. Background must remain quiet enough for an orange pixel climber and platforms. No UI, no text, no labels, no people, no floating platforms, no logos. Preserve the particular mountain morphology described below. Natural earth/vegetation colours are allowed; do not recolor every landscape uniformly blue. Real KILIMANJARO in Tanzania, showing the broad KIBO summit and plateau from a lower southern viewpoint. Very wide flattened summit crown and crater-rim silhouette, broad dark volcanic flanks, sparse discontinuous white glacier/snow patches high on rim rather than complete blanket. Dry warm ochre moorland and rocky slopes in the lower half, sparse muted green heath at bottom, layers of cloud below volcanic shoulders. Tiny distant jagged Mawenzi may be visible off to one side, but Kibo is unambiguously main form. This is a wide African stratovolcanic MASSIF, not a narrow pointed alpine peak. Palette dry earth/gold and cool slate shadows, still exactly approved pixel art.
