Use case: style-transfer. Create ONE portrait game background variant of the attached approved Alpine Pixel mountain background. The existing image is a STYLE reference only; replace its generic alpine geography with real Mount Fuji. Retain the exact detailed pixel-art language: small crisp connected pixel clusters, restrained blue/lavender shadows, warm pale dawn light from upper left, atmospheric layered depth, no blur, no smooth vector art, no plastic 3D. Fuji geography observed from JNTO official photos: a solitary very broad symmetrical volcanic cone, concave sweeping lower flanks, a short nearly flat slightly irregular summit crater rim, snow cap breaking into long radial gullies, dark blue-violet lower volcanic slopes. Low forest foothills and a quiet lake near the lower part. The silhouette must read unmistakably as Fuji, NOT an alpine sharp pyramid or many snowy spikes. Composition: portrait approximately 9:16, detailed but quiet background for a 420x840 vertical platform game; dominant complete mountain in upper-middle, summit at 24% of image height, comfortable sky above and wide foothills/lake extending to bottom. No UI, no text, no numbers, no characters, no floating platforms, no logos, no border. Preserve subdued background contrast so orange pixel climber and platforms remain readable. Deliver only the finished full-bleed background artwork.
